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You have successfully arrived at the online portfolio of Brandon “EvilGoodGuy” Smith.
Here you will find 3D renders, 2D Texture Sheet renders, Level Design Screen Captures, Videos of Animation, and blogs about my workflow and special projects.
I am an aspiring Level Designer with a skill set that expands to 3D modeling, Texture Art, and basic 3D animation and rigging.
I mostly work with the Source Engine, and have created community maps for titles such as Left4Dead 2. Counter-Strike: Global Offensive, and Half-Life 2: Deathmatch.
My main projects revolve around Operation Black Mesa and Guard Duty – Ground up Recreations of HL:Opposing Force and HL:Blue Shift – which are being created by Tripmine Studios – which I have a senior role with.